The Mysterious Stranger appears more often when using V.A.T.S. Your chance to catch a disease from food is reduced by 30%. When adventuring alone, take 15% less damage and gain 20% AP regen. More on that soon. Your explosives detonate with a 50% larger radius. Chance your equipped armor will greatly repair itself when struck. 40% chance to find an extra canned food when you "Search" a food container. They are also directly tied to your S.P.E.C.I.A.L. The others are mostly just specialized for the type … You are 75% harder to detect while sneaking. On top of the SPECIAL Points that include Strength, Perception, Endurance, Charisma, Intelligence, and Luck, players randomly draw five Perk Cards after they reach certain levels (level 4, 6, 8, 10 and then after every 5 levels gained). 60% chance to find extra first aid Chems when you "Search" a chem container. Agility is a measure of your overall finesse and reflexes. Gain a 6% chance to instantly reload when your clip is empty. If you select an existing card, this will allow you to rank it up. In Power Armor, heavy guns gain even more accuracy and ignore 30% armor. Intelligence is a measure of overall mental acuity (+2.072% XP per INT), and affects your ability to hack terminals, the condition and durability of items that you craft, and the return you get from scrapping. Enter The Dragon: a Black Powder Rifle on steroids. You can repair any weapon to 200% of normal maximum condition. Today, we’ll be going through all the Fallout Legendary Weapon Effects. See a throwing arc when tossing thrown weapons, and they fly 15% further. Any kill in V.A.T.S. (Plans required), You can craft Rank 1 energy gun mods. You have a better chance to find more caps when opening a caps stash. Here’s a guide to the choices available in Fallout 76’s SPECIAL and perk system Aim your gun a creature below your level for a 50% chance to pacify it. However, the player must have a Charisma point level that is at least 3 times the rank of the perk card that is to be shared, regardless of what SPECIAL attribute the shared perk card belongs to. Radiation now regenerates your lost Health. (No PvP), Gain a 12% chance to deflect back some of enemies' ranged damage. Automatic rifles now reload 10% faster and have better hip fire accuracy. Equipment works slightly differently in Fallout 76 compared to other Fallout games, as the mostly cosmetic outfits are equipped over the top of armour, which increases your defences and resistances. Focus fire to gain accuracy and damage per shot. Your ranged sneak attacks do 2.15x normal damage. You can now craft energy guns. (Plans required). Guns break 30% slower and you can now craft Tier 3 guns (Plans required). Food buffs, Mutant Hound, Yoguai, or Glowing Meat for +25% damage. A Mysterious Savior will occasionally appear to revive you when downed. Currently, the maximum amount of effects you can have on a single item is 3 stars, (which means effects), and they can range from being incredibly helpful to flatout garbage. (No Molotov), Teammates hit by your flame weapons regen more health briefly. You no longer take Rad damage from swimming and can breathe underwater. Fallout 76 Melee Build Perks. With all of that … You gain much increased benefit from being Well Fed or Well Hydrated. You should have Starched Genes and be working on mutations at 30. There is a lot to the system that may not be apparent at first, or confusing, so I'm going to fully explain the perk system in Fallout 76. For an overview of Fallout 76 content, please refer to "Fallout 76". Level 1 variant has a 10% chance of the enemy exploding upon death with a ranged weapon, level 4 has a 20% chance. For Fallout 76 on the Xbox One, a GameFAQs message board topic titled "Increase damage output". has an excellent chance to fill your Critical meter. 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